Arrian Chi
Arrian Chi
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Demo
Nature Scene
A scene of a japanese garden lake with some quirks, implemented with numerous animation algorithms
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Code
Alien Vulkan Engine
A game engine made in vulkan (with aliens?)
Jan 22, 2024
Raytracing in One Weekend Project
A very simple ray tracer based on the first book of the
Raytracing in One Weekend
book series. Although it works, it’s pretty slow because it runs on the CPU… maybe… just maybe… some improvements will be made in the future.
Excellent interface
I managed a group of 6 students to work on a web app that facilitates the reading/writing to a Fuseki knowledge base with Excel files. I primarily worked on the frontend of the application (first time using React.JS) and integrated the frontend and backend together.
GLBoids
Throughout my undergraduate career, I’ve been saying that I wanted to multithread something in games. Again, hello world, MULTITHREADING BOIDS! And among other things
New Gen Home Gen
In my Game AI class, our group made an AI living room generator that employs genetic algorithms and constraint validations in its generation mechanism. I was in charge of setting up the core logic, the renderer, and some of the constraints.
Unreal Boids
In preparation for an interview, I wanted to try out how different Unreal was to Unity. I created a boid simulation in Unreal as a hello world project.
The Amazing Clown Girl
A blocky clown girl implemented using WEBGL and javascript
Depresso
For my final project for a generative design class, our team of 3 game design students developed a maze generator with procedurally generated elements.
Blood Thirst
A simulation of bats. Behaviors implemented include flocking, starvation, homing, and death.
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