Arrian Chi
Arrian Chi
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Last of Sus
A simulation of a fungal zombie apocalypse in Unity; utilizes behavior trees, boiding, AI pathing, and L-systems
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Excellent interface
I managed a group of 6 students to work on a web app that facilitates the reading/writing to a Fuseki knowledge base with Excel files. I primarily worked on the frontend of the application (first time using React.JS) and integrated the frontend and backend together.
GLBoids
Throughout my undergraduate career, I’ve been saying that I wanted to multithread something in games. Again, hello world, MULTITHREADING BOIDS! And among other things
One Last Job
My final senior capstone project. Worked with 4 game design students to create a 2d wild-west themed bullet hell game. I designed and crafted an extensive AI behavior tree system for the enemies and allies of this game.
Godot
As I used Godot (an open-source game engine), I found some issues I would like fixed. So I contributed to Godot (and open source) for the first time. And I still am!
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