Arrian Chi
Arrian Chi
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Hand-cropper
A real-time hand cropping app using active contour models, writtenin Python
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Last of Sus
A simulation of a fungal zombie apocalypse in Unity; utilizes behavior trees, boiding, AI pathing, and L-systems
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Code
Nature Scene
A scene of a japanese garden lake with some quirks, implemented with numerous animation algorithms
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Code
Aurora Blast
For the UCLA/UCSB SnowJam, our team of 6 students created a 2D platformer in Unreal Engine 5.
One Last Job
My final senior capstone project. Worked with 4 game design students to create a 2d wild-west themed bullet hell game. I designed and crafted an extensive AI behavior tree system for the enemies and allies of this game.
60 Second Alchemist
With a group of 9 game design students, we developed a prototype of a 3D platformer in Unity. Play as Hazel who must harvest ingredients and brew potions for customers to make a living.
Mar 24, 2023
60 Second Alchemist
With a group of 9 game design students, we developed a prototype of a 3D platformer in Unity. Play as Hazel who must harvest ingredients and brew potions for customers to make a living.
My Soul Is Yours
On a team of 9 game design students, we developed prototype of a grid-based turn-based rpg about a cult leader boy raiding a castle with his followers. I was in charge of creating the grid logic as well as the enemy unit AI logic.
Stop the Music
With a group of 8 game design students, we developed a prototype of an audio experience using Unity and FMOD. Players swat gremlins playing instruments to prevent them from summoning their leader.
Miao's Mission: Cat Food Frenzy!
I worked with 2 game design students on a puzzle platformer game about a alien catgirl collecting. I oversaw most of the programming and implementation of platforms and physics.
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